NAKANO Yoshiki

写真a

Affiliation

Faculty of Education and Human Studies  Department of Regional Studies and Humanities   

Research Interests 【 display / non-display

  • Learning Psychology

Graduating School 【 display / non-display

  •  
    -
    1991.03

    Tohoku University   Faculty of Literature   Graduated

Graduate School 【 display / non-display

  •  
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    1999.10

    Tohoku University  Graduate School, Division of Letters  Doctor's Course  Completed

Studying abroad experiences 【 display / non-display

  • 2015.03
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    2015.09

    Lancaster University   Visiting Researcher

Campus Career 【 display / non-display

  • 2020.04
    -
    Now

    Akita University   Faculty of Education and Human Studies   Department of Regional Studies and Humanities     Professor  

  • 2017.04
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    2020.03

    Akita University   Faculty of Education and Human Studies   Department of School Education   Combined Courses for Child Development and Special Needs Education Teachers   Professor  

  • 2014.04
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    2017.03

    Akita University   Faculty of Education and Human Studies   Department of School Education   Combined Courses for Child Development and Special Needs Education Teachers   Associate Professor  

  • 2007.04
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    2014.03

    Akita University   Associate Professor  

  • 2002.04
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    2007.03

    Akita University   Associate Professor  

Research Areas 【 display / non-display

  • Humanities & Social Sciences / Experimental psychology

 

Research Achievements 【 display / non-display

    ◆Original paper【 display / non-display

  • A stereoscopic moiré illusion: apparent depth stripes produced by vertical gratings superimposed on random-dots

    Nakano, Y., & Ohtsuki M.

    Tohoku Psychologica Folia   63   1 - 7   2004.10  [Refereed]

    Research paper (journal)   Domestic Co-author

  • Transient and sustained effects of an auditory accessory stimulus in a visual go/nogo task

    Nakano, Y

    Perceptual and Motor Skills   95   599 - 60   2002.03  [Refereed]

    Research paper (journal)   Single author

  • Facilitation effects of an auditory accessory stimulus on visual reaction time

    The Japanese Journal of Psychology   68 ( 2 ) 140 - 145   1997.06  [Refereed]

    Research paper (journal)   Single author

  • ◆International conference proceedings【 display / non-display

  • Cognitive and attentional process in insight problem solving of the puzzle game “Tangram”

    Nakano Y

    Proceedings of the 39th Annual Meeting of the Cognitive Science Society,     2778 - 2783   2017.07  [Refereed]

    Research paper (international conference proceedings)   Single author

    洞察問題の一種であるタングラムは、複数の課題を同じ被験者にくり返し提示できる利点がある。洞察的問題解決をくり返す被験者の眼球運動と作業成績を比較検討した結果、被験者は自身がどの程度うまく解決できるかについては正しく評価できたが、作業中ではどの程度解決に近づいているか正確には見通せなかった。また、解決力の高い被験者は、問題空間をより活発に走査する傾向があった。

  • ◆University bulletin, Research institution【 display / non-display

  • A study of student-efficacy in career choice and studies in KOSEN students

      42   113 - 120   2002.03  [Refereed]

    Research paper (university bulletin, research institution)   Domestic Co-author

Grant-in-Aid for Scientific Research 【 display / non-display

  • Grant-in-Aid for Scientific Research(C)

    Project Year: 2020.04  -  Now  Investigator(s): Nakano Yoshiki

  • Grant-in-Aid for Scientific Research(C)

    Project Year: 2018.04  -  Now 

  • Grant-in-Aid for Exploratory Research

    Project Year: 2014.04  -  2016.03 

Presentations 【 display / non-display

  • Stepwise development of insights in problem solving of the geometric puzzle game “Tangram”

    Yoshiki Nakano

    18th European Congress of Psychology  (Brighton, UK.)  2023.07  -  2023.07  European Federation of Psychologists' Associations

    “Tangram” is a geometric puzzle that consists of 7 pieces of a triangle or a square. Problem-solvers of Tangram are presented a silhouette, for example figure, animal or object and are required to make the same configuration by arranging the pieces. Tangram has characteristics considered as an insight problem. The purpose of this study is to investigate whether insight is reached abruptly or asymptotically in the problem solving of Tangram. Participants (N=45) were presented a silhouette of “duck”, and were instructed to arrange the pieces to the same configuration as the silhouette within 20 minutes. While the participants tried to find the solution, they evaluated how much confidence they have to complete the task. This evaluation reflects a subjective prospect for reaching the solution. During the working time, movements and allocations of the pieces manipulated by the participants were recorded. The correct allocation scores were calculated in each time point retroactively from the completion, and averaged among the "completers" (n= 27) who reached the solution before the time limit. These mean scores expressed the distance to the solution, which varied as a function of the working time. Results showed that subjective confidence decreased over time. Mean correct scores of the completers increased abruptly just before the completion, then it took less than one minute until reaching the correct configuration. Moreover, prior to the abrupt increase, the variation of scores as a function of working time maintained an intermediate level significantly higher than zero but much distant from the solution, for several minutes. These findings suggested that the existence of a transitional stage of insight under conscious of a problem-solver prior to abrupt reaching to conscious solution.

  • Cognitive and Attentional Process in Insight Problem Solving of the puzzle game “Tangram”.

    Nakano Y.

    The 39th Annual Meeting of the Cognitive Science Society  (London)  2017.07  -  2017.07  Cognitive Science Society

  • Cognitive and physiological processes in insightful problem solving of the puzzle game Tangram.

    Nakano Y.

    The 31st International Congress of Psychology, Yokohama  (横浜)  2016.07  -  2016.07  International Union of Psychological Science

  • The effect of collaboration on insightful problem solving in the puzzle game of “Tangram”

    Nakano, Y., & Kodama, K.

    The British Psychological Society: Cognitive Psychology Section 32nd Annual Conference  (Canterbury, UK.)  2015.09  -  2015.09  The British Psychological Society

    “Tangram” is a puzzle game which consists of seven pieces. Problem-solvers of the puzzle are presented a task silhouette and required to make the same shape by arranging the pieces. They often get insight just before the completion of the correct configuration. In this experiment, participants divided into three conditions, individual, collaboration or a parallel-work. In the individual condition they tried to solve the task alone, while a pair of two participants tried it in the other conditions. In the collaboration condition, the participants were given one set of 7 pieces, so they operated the pieces cooperatively. In the parallel-work condition, the both participants had the set respectively, so they could operate the pieces without restriction. Although rates of completion of the task didn't differ among three conditions, constraints to arranging the pieces relaxed gradually in the collaboration and in the parallel-work condition.

  • Overt and covert processes in insightful problem solving in the puzzle game of “Tangram”

    Nakano Y.

    The 14th European Congress of Psychology  (Milan, Italy.)  2015.07  -  2015.07  European Federation of Psychologists’ Associations

    “Tangram” is a puzzle game which is consisted of seven pieces of triangle and square. Problem-solvers of this puzzle are presented task of silhouette and required to make the same configuration using the 7 pieces. The puzzle game is often used to educate creative and geometrical intelligence of children in teaching of mathematics, drawing and crafts. The purpose of this study is to explore factors that predict the completion of insight problem solving of Tangram. Participants (N =139) were required to complete questionnaires for ability of diagrammatical problem solving and metacognition, and to arrange the pieces to the shape of the “lion.” A logistic regression analysis was conducted to examine the influence of predict factors to a completion of the task. The results indicated that “decrease in piece operation”, “long mediation time” and “expectation to solution” had an effect on insight problem solving of Tangram, but “ability of diagrammatical problem solving” and “metacognition” had no effect. The findings of this study generally supported previous study.

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Academic Activity 【 display / non-display

  • 2020.04
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    Now

  • 2008.07
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    2011.10